Terranova is a metroidvania prototype I made for my capstone project at the University of Texas at Dallas during the Fall of 2020. While I made it as a showcase of my level design skills, I also put a lot of time and effort into crafting a character controller that felt fun to play with.Continue reading “Terranova Character Controller”
Tag Archives: unity
Tower Topplers
Tower Topplers is a Puzzle VS game inspired by games like Puyo Pop and Tall Infinity: the Tower of Fate. Your goal is to roll blocks around a tower and match colored block sides in quick succession to build up your tower while destroying your opponent’s tower. Your blocks are destroyed when your opponent makesContinue reading “Tower Topplers”
Power Bar
A discussion of how I made this effect and why I made the decisions I did.
Exposion Effect
a detailed description of an explosion effect I created with Unity 2020.2.7. I walk through each part of the effect and explain the choices I made and how that creates the effect you see.
Terranova Level Breakdown
An explanation of the tutorial level I made in the Fall of 2020. I walk through every part of the tutorial level and explain how the decisions I made teach the players the mechanics of the game.
Chain Lightning
This is an effect I made in Fall of 2020 using the Shuriken particle system in Unity 2020. It’s a chain lightning effect that plays whenever multiple enemies get hit by the AoE on the player’s secondary fire. It tells the player which enemies got hit and continues to play to tell them that thoseContinue reading “Chain Lightning”
Dash Effect
This is an effect I made for the unreleased game Drosera in the fall of 2020. It has two parts to it. The first is a trail that’s attached to the player and has a red-yellow gradient. The second is the particle system that creates clouds of dust behind the player as they move. ThisContinue reading “Dash Effect”
Energy Shockwave
This is an effect I made for the unreleased game Drosera in the Fall of 2020. It was made using Unity’s shuriken particle system. It’s related to the Electric Round effect I talked about here. The energy shockwave above is an effect that plays whenever you hit something with the player’s secondary fire. It hasContinue reading “Energy Shockwave”
Grass Shader
This is the desert version of some grass I made for an unreleased game called Drosera. It was made using Unity’s shader graph, specifically for HDRP. This is a close-up shot of it to show off some detail, in the game, you would see it from this camera angle. There’s also another version of theContinue reading “Grass Shader”
Ellison Investigations
A realistic environment solo project I did in late spring of 2019