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Sasha Bond-Harris

FX Artist, Programmer, Level Designer

Tag Archives: Programming

Terranova Character Controller

Terranova is a metroidvania prototype I made for my capstone project at the University of Texas at Dallas during the Fall of 2020. While I made it as a showcase of my level design skills, I also put a lot of time and effort into crafting a character controller that felt fun to play with.Continue reading “Terranova Character Controller”

Posted bySasha Bond-HarrisMay 5, 2023Posted inProgrammingTags:game_dev, Programming, unity

Tower Topplers

Tower Topplers is a Puzzle VS game inspired by games like Puyo Pop and Tall Infinity: the Tower of Fate. Your goal is to roll blocks around a tower and match colored block sides in quick succession to build up your tower while destroying your opponent’s tower. Your blocks are destroyed when your opponent makesContinue reading “Tower Topplers”

Posted bySasha Bond-HarrisMay 5, 2023May 6, 2023Posted inProgrammingTags:game_dev, Programming, unity, unity3D
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