An explanation of the tutorial level I made in the Fall of 2020. I walk through every part of the tutorial level and explain how the decisions I made teach the players the mechanics of the game.
Tag Archives: game_dev
Chain Lightning
This is an effect I made in Fall of 2020 using the Shuriken particle system in Unity 2020. It’s a chain lightning effect that plays whenever multiple enemies get hit by the AoE on the player’s secondary fire. It tells the player which enemies got hit and continues to play to tell them that thoseContinue reading “Chain Lightning”
Dash Effect
This is an effect I made for the unreleased game Drosera in the fall of 2020. It has two parts to it. The first is a trail that’s attached to the player and has a red-yellow gradient. The second is the particle system that creates clouds of dust behind the player as they move. ThisContinue reading “Dash Effect”
Energy Shockwave
This is an effect I made for the unreleased game Drosera in the Fall of 2020. It was made using Unity’s shuriken particle system. It’s related to the Electric Round effect I talked about here. The energy shockwave above is an effect that plays whenever you hit something with the player’s secondary fire. It hasContinue reading “Energy Shockwave”
Electric Round
This is an effect I made in the fall of 2020 using Unity’s shuriken particle system. It’s used for the player’s secondary fire and it has a lot of moving parts to it. I made a model, a particle system, and a trail, then created a script so it would be easy to animate theContinue reading “Electric Round”