Energy Shockwave

This is an effect I made for the unreleased game Drosera in the Fall of 2020. It was made using Unity’s shuriken particle system. It’s related to the Electric Round effect I talked about here. The energy shockwave above is an effect that plays whenever you hit something with the player’s secondary fire. It hasContinue reading “Energy Shockwave”

Grass Shader

This is the desert version of some grass I made for an unreleased game called Drosera. It was made using Unity’s shader graph, specifically for HDRP. This is a close-up shot of it to show off some detail, in the game, you would see it from this camera angle. There’s also another version of theContinue reading “Grass Shader”