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Sasha Bond-Harris

FX Artist, Programmer, Level Designer

Tag Archives: level_design

Terranova Level Breakdown

An explanation of the tutorial level I made in the Fall of 2020. I walk through every part of the tutorial level and explain how the decisions I made teach the players the mechanics of the game.

Posted bySasha Bond-HarrisJanuary 13, 2021November 4, 2022Posted inLevel DesignTags:game_dev, level_design, prototype, unity
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